Krezie Kugel

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News

19.June 2003: Found some time for the projekt again. The basic movement model is finished and usable. Next are inputs and rigid bodys not just a floor. Which should make the program more gamish :)
The image shows the test for the ball keeping rolling even on the uneven ramp and start flying at the end of the ramp. Bouncing a little and then rolling again.

8.Feb.2003: Finished my diploma thesis, wich was the reason for the lag in updates on this website. There had been some work going on. We now have a dom parser and the first working bits of our physics. I hope there will be more updates in the future. Next work will be the interaction of the kugel with the environment and later on a small in game interface for config file changes, wich can already be easy writen back using the dom tree writeout. Btw. sdl will be our base for system interaction.

27.Jul.2002: Had some lag, lots of discussion and the first testcode fragments for collision detection.

20.Jun.2002: Got the the ball running!
We have also our first screenshoot:

Click on image to see the original version
This is of curse only a small testing code to proof our conceptions.

12.Jun.2002: Evaluated Crystal Space,SDL and GLT.

CrystalSpace is not fully evaluated, too bad the writing of own mesh_factorys isnt documented.

5.Jun.2002: Some images for testing uploaded.
hill mulden

24.May.2002: We have some code in the cvs. Don't try our code right now! These things are hacks for evaluation.

23.May.2002: All initial developers are now registered.

20.May.2002: We just got this project-homepage kindly provided by Sourceforge!


This site will soon get some new information. Stay tuned!